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Variables in rpg save editor
Variables in rpg save editor












variables in rpg save editor

Depending on how many rooms you have when the constant for "Discovered Rooms" equals that number the game ends. Once that variable has been added for that room, set up the second page so that it doesn't keep adding +1 constant every time you enter. Maybe set a variable (I'd call it "Discovered Rooms") and every time you enter a room Add constant 1, instead of set constant. I don't know if you have this solved yet since it's been a year. I have Autism, and I want to get the job done right, so please give me all the details, like the checkboxes in the Conditiosn panel of the event window, the triggers, the priority level. I'm trying to add a variable each time my character visits a room, and once she has gone to every room, the game ends. Happy game making!Īuthor=CrystalSF91 I would like some explicit information on something I'm trying to make. a bank system were the player can deposit and withdraw gold. a mini-game where the player has to guess a number between 1 and 10. an event that gives the player a random amount of gold or items. a simple calculator using the "Input Number" command. HOMEWORK: a game in which you have to talk to people in a certain order to advance to the next level. If you think you need more practice, try out the homework and in no time, variables will be no problem to you. Variables can be used for the most tiniest things or for something big and advanced. Those are pretty much the things you must know to make a simple, decent RPG when using RPGMaker. When you test the game, you will see that Event 2 will change when you talk to Event 1 and, if you made it, Event 3 will say something different as Event 2 changes. You can place a graphic for page 2 if you want and save this, and if you made a third event that says that event 2 change, you can do that with a Conditional Branch exactly like Event 1's. Since all variables start at 0, and we put no conditions on the first page, we could set the second page to 1 so that this page will show when the variable equals 1. It should read "Variable 0001: changeCharacter is 0 or above". On the second page of this event, click the checkbox next to "Variable" and the rectangles next to it turn white with letters and numbers. Before we touch this, make a new page on this event by clicking the new page button at the top of the event menu. You can set whether to show an event or not when one or more of the conditions specified in this box are met.

variables in rpg save editor

Click "OK" and the command will show in the white rectangle in the event menu. This means that, no matter what, the variable will always change to 1. For this tutorial, we want to change the variable to a "Constant". It's better that you teach yourself every once in a while. Experiment with them to see what they do. I could explain what all of these do, but then this tutorial will get longer than it needs to be. Whatevs.) The default operation is "Set", and that's what we want it for now.

variables in rpg save editor

(GameOverGamesProductions said that it is actually Modulus.

variables in rpg save editor

The last one, my guess is, Mode, but I have yet to use it, so who cares. Sub: Subtracts from the variable the value specified in the third section. Add: Adds the value specified in the third section to the value of the variable. Set: Changes the variable to the exact value specified in the third section. The ones you will be using most often in your games are the first three. In my opinion, the last one is pretty useless. You don't need to know all of them to make a game. When it pops up, you should see this on the first page: Double click on the rectangle at the right side to enter the command menu. With the above done, double click on the first event and enter the event menu. Give them graphics so that we will be able to talk to then easily when testing. The first is the one that will change the variable, the other will change it's appearance when the variable changes, and if you want, make a third event that screams out that the second event changed. So let's start! We are going to change one event by talking to another event using one variable. In this tutorial, you will be shown different ways you can use variables which will help you in making future games in RPGMaker. Simple definition, but it get's more complex. So, what is a variable, anyway? says: Something that may or does vary.

VARIABLES IN RPG SAVE EDITOR HOW TO

So, you wanna learn how to use variables in your game? Well, you are one smart fella, because variables are practically the ONLY way you can make a decent game using almost ANY game engine.














Variables in rpg save editor